Karthyla Island
by Sarah_Majida
This work has not been commented by curators.
Title
Karthyla Island
Headline
The three siblings
Concept author(s)
Majida AlSafadi, Sarah Adel
Concept author year(s) of birth
1990, 1991
Concept author(s) contribution
We both contributed in drawing, writing stories, and figuring out technical issues
Concept author(s) Country
United Arab Emirates
Designer(s)
Majida AlSafadi, Sarah Adel
Designer(s) year(s) of birth
1990, 1991
Designer(s) Country
United Arab Emirates
Copy author(s)
Majida AlSafadi, Sarah Adel
Copy author(s) year(s) of birth
1990, 1991
Copy author(s) Country
United Arab Emirates
Friendly Competition
Love Conflict Imagination (2010-2011)
Competition category
Visual communication practice
Competition subcategory
web / interactive
Competition field
academic
Competition subfield
student
Subfield description
American University of Sharjah
Check out the Love Conflict Imagination 2010-2011 outlines of Memefest Friendly competition.
Description of idea
Describe your idea and concept of your work in relation to the festival outlines:
We took love and conflict to re-create stories around us, some of which we just heard or read on people's blogs. We used imagination to create a world that has people but creatures that are not quiet familiar. With all that put together we go through a story.
What kind of communication approach do you use?
Both my partner (Sarah) and I (Majida) tried to interact with the viewer by allowing them make choices of what to do next. Their advice is taken, but in the end it reaches to one solution.
What are in your opinion concrete benefits to the society because of your communication?
We believe people like fun. They like interaction. So, we used that as a medium to talk to people. By reaching a happy ending, we try to send a message for people to look on the bright side, things don't have to have bad endings. We re-inforce the idea of happy endings.
What did you personally learn from creating your submitted work?
Well, we learned how to use new multiple programs such as, Flash and Dreamweaver.
As we have a wild imagination we learnt how to put that through drawing and words.
Why is your work, GOOD communication WORK?
Because it uses people's interactions, as if they are a part of the story. They not only connect the characters together, but they try to connect to the characters. We also tried to vary the characters.
Where and how do you intent do implement your work?
Gaming websites. I wish to take this website to another level, I was restricted on time. However, I'm planning to improve it even further and hopefully make it as a roleplay game.
Did your intervention had an effect on other Media. If yes, describe the effect? (Has other media reported on it- how? Were you able to change other media with your work- how?)