Karthyla Island

by Sarah_Majida

This work has not been commented by curators.

Title

Karthyla Island

Headline

The three siblings

Concept author(s)

Majida AlSafadi, Sarah Adel

Concept author year(s) of birth

1990, 1991

Concept author(s) contribution

We both contributed in drawing, writing stories, and figuring out technical issues

Concept author(s) Country

United Arab Emirates

Designer(s)

Majida AlSafadi, Sarah Adel

Designer(s) year(s) of birth

1990, 1991

Designer(s) Country

United Arab Emirates

Copy author(s)

Majida AlSafadi, Sarah Adel

Copy author(s) year(s) of birth

1990, 1991

Copy author(s) Country

United Arab Emirates

Friendly Competition

Love Conflict Imagination (2010-2011)

Competition category

Visual communication practice

Competition subcategory

web / interactive

Competition field

academic

Competition subfield

student

Subfield description

American University of Sharjah

Check out the Love Conflict Imagination 2010-2011 outlines of Memefest Friendly competition.

Description of idea

Describe your idea and concept of your work in relation to the festival outlines:

We took love and conflict to re-create stories around us, some of which we just heard or read on people's blogs. We used imagination to create a world that has people but creatures that are not quiet familiar. With all that put together we go through a story.

What kind of communication approach do you use?

Both my partner (Sarah) and I (Majida) tried to interact with the viewer by allowing them make choices of what to do next. Their advice is taken, but in the end it reaches to one solution.

What are in your opinion concrete benefits to the society because of your communication?

We believe people like fun. They like interaction. So, we used that as a medium to talk to people. By reaching a happy ending, we try to send a message for people to look on the bright side, things don't have to have bad endings. We re-inforce the idea of happy endings.

What did you personally learn from creating your submitted work?

Well, we learned how to use new multiple programs such as, Flash and Dreamweaver.
As we have a wild imagination we learnt how to put that through drawing and words.

Why is your work, GOOD communication WORK?

Because it uses people's interactions, as if they are a part of the story. They not only connect the characters together, but they try to connect to the characters. We also tried to vary the characters.

Where and how do you intent do implement your work?

Gaming websites. I wish to take this website to another level, I was restricted on time. However, I'm planning to improve it even further and hopefully make it as a roleplay game.

Did your intervention had an effect on other Media. If yes, describe the effect? (Has other media reported on it- how? Were you able to change other media with your work- how?)

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