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magnaughtiez vs. electroz

by TaymaB

This work has not been commented by curators.

Title

magnaughtiez vs. electroz

Headline

opposites attract, opposites unite

Concept author(s)

Tayma Bittard, Haneen Al Shawish, Bissan Mustafa

Concept author year(s) of birth

1989, 1988, 1991

Concept author(s) contribution

We conceived the idea and designed everything together. we followed an organized schedule to submit it on time making it look as complete as possible within the limits of our knowledge.

Concept author(s) Country

United Arab Emirates

Designer(s)

Tayma Bittard, Haneen Al Shawish, Bissan Mustafa

Designer(s) year(s) of birth

1989, 1988, 1991

Designer(s) contribution

We conceived the idea and designed everything together. we followed an organized schedule to submit it on time making it look as complete as possible within the limits of our knowledge.

Designer(s) Country

United Arab Emirates

Friendly Competition

Love Conflict Imagination (2010-2011)

Competition category

Visual communication practice

Competition subcategory

web / interactive

Competition field

academic

Competition subfield

student

Subfield description

American University of Sharjah

Check out the Love Conflict Imagination 2010-2011 outlines of Memefest Friendly competition.

Description of idea

Describe your idea and concept of your work in relation to the festival outlines:

Our work bases itself in the simple and fundamental laws of forces and magnitude, and it explains the theme very well.

A combination of opposite forces attract, just like different people with different opinions can bring about the best creative results when they collaborate together.

What kind of communication approach do you use?

With each of our efforts, we have created our first web game. The content of the game is cheerful, and always ends well. The player is always given the chance to repeat, and he never loses. the game is a game of simple choices. The ending resembles the morals taught to children, but that are often forgotten by most of us.

What are in your opinion concrete benefits to the society because of your communication?

We can remind people of how simple and fundamental things truly are.

It's simpler than we think.

What did you personally learn from creating your submitted work?

We look around and see how many conflicts could be resolved and result in so much content and happiness.

We believe human beings have magnitude and frequency to them as would magnets or other things of the sort.
We could be reaching out to end conflicts but if the person in front of us isn't wired to accept the love, the laws of nature will not allow it.

Why is your work, GOOD communication WORK?

It simplifies the theme. It is suitable for all ages, especially the younger ones, who need principles.
It introduces the concept to the audience in an effective and simpler way. And we believe most people would spend more time looking at something that wasn't designed to bore them.

Where and how do you intent do implement your work?

Our webgame does not require a lot of concentration. It would be ideal to have it be played and displayed randomly in various websites. It would be served as an appetizer to the viewer's mind.

Did your intervention had an effect on other Media. If yes, describe the effect? (Has other media reported on it- how? Were you able to change other media with your work- how?)

Curators Comments

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